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Fps creator classic youtube
Fps creator classic youtube












fps creator classic youtube

fps creator classic youtube

To get the level as I wanted it I subtly tweaked entity positions, terrain, foliage, A.I. "The Escape did not take me long to make. Simon Keating, Game Designer of The Escape, had this to say about the process of making the game: enemies including the all new RPG wielding heavies! Game players must escape a remote enemy compound and reach the extraction point, avoiding a myriad of clever A.I. It shows just what's possible with the world's easiest to use 3D game creator.

#Fps creator classic youtube free

We have released a FREE game demo called "The Escape", all built with the very latest version of FPS Creator Reloaded. * Music system document added to docs folder * Terrain texture sliding and corrupting over long save and loads fixed * HideWater() - stop water from being drawn * HideTerrain() - stop the terrain drawing * HurtPlayer(e,v) - injure the player, great for custom objects * GravityOn(e) - turns on non physics entities snapping to the terrain floor * GravityOff(e) - turns off non physics entities snapping to the terrain floor, handy to call inside _init * ResetPosition(e,x,y,z) - reposition a physics entity * SetRotation(e,x,y,z) - set the absolute rotation of an entity. * SetPosition(e,x,y,z) - sets the absolute position of an entity, use only on entities with physics off (Note: If GravityOff(e) has not been called, positioned object will still align themselves with the terrain floor) * CollisionOn(e) - restore collision for this entity * CollisionOff(e) - turn off physics collision for this entity (handy for a custom entity perhaps dying, where you want to turn off physics so they don't move and play a death animation) * AddPlayerHealth(health) - adds additional health to the player * SetPlayerHealth(health) - assign a new health value to the player (total health). If the new health is 0 then it will be destroyed. * SetEntityHealth(e,health) - can be used to set the health of an entity. * All scripts can now include an _exit function (for example MySoldier_exit() ). * Files can be encrypted, protecting the game media. * Only show memory gauge when the memory usage grows over 25% to keep visuals cleaner. * Transition system added (see documents folder for details). * Running with weapon animations improved. * New physics group added allowing shooting through fences. * New scripts for the new character types. * You can now spawn characters during the game. * Physics capsule added so characters can walk over static items. * Support for _I illumination texture maps for entities & characters. People who pledge via the main Reloaded site can get hold of Beta versions. The very latest build of FPS Creator Reloaded has been released to all pledgers of the product.














Fps creator classic youtube